Cut the Rope 2 Review: More Om Nom, More Candy, More Fun
The first Cut the Rope is one of the most memorable games in the App Store, and its simple, clever premise has inspired many other puzzle games. To put out a true sequel to the game, ZeptoLabs had to come up with new spins on the Cut the Rope concept. They rose to the challenge, and the result is Cut the Rope 2, a game every bit as playable as the original.
In Cut the Rope 2, adorable candy monster Om Nom has left the confines of the laboratory and the his comfy cardboard box, and he’s ventured out into the world. Through the back yard, the junk yard, and other places besides, Om Nom is chasing candy all over the place. That’s the first welcome change: an end to the makeshift box motif. It was cute, but to keep it for another game would have been stretching it.
The other welcome change here are the twists on the Cut the Rope formula. For example, Om Nom is no longer a stationary player in this puzzle game. Now, there are levels where the candy stays in place and you must guide Om Nom, rolling and bouncing, to his tasty treat. In other levels, both the candy and Om Nom have to move. It adds both novelty and complexity to the fun.
Another new element in Cut the Rope 2 is the presence of other creatures that assist Om Nom in his candy cravings. A critter with a sticky tongue that can stretch out to create a ramp; a blocky blue critter that duplicates itself in stacks; a whirlybug that can lift candy (or Om Nom) into the air. These and more have joined the game to serve as tools in each puzzle level. They are cute, and they lend extra charm to things.
Of the puzzles themselves, there’s a little roughness. As with any puzzle game, as ideas get used and more levels get created the simple, elegant puzzle designs have to give way to more complicated, convoluted, or non-intuitive ones. There’s a little of that going on here, especially in elements that require you to use in-game power ups to achieve all three stars. But the levels are all still plenty of fun and there’s a lot of novelty here to enjoy.
Those power-ups do annoy me. Like any well-marketed moneymaker, Cut the Rope 2 has IAP mainly is in the form of extra power-ups and new vanity items. The level of IAP wouldn’t be too bad if it weren’t for the fact that power-ups are required to fully complete some levels. I hate feeling compelled to pay for something in a game I paid for! They don’t ruin things, though they are a reminder of how much the App Store has changed since the original game released.
Cut the Rope 2 isn’t quite the game its predecessor is, but it’s still a whole lot of adorable fun with little Om Nom. It’s a worthy addition to the device of any casual puzzle fan, especially those who enjoyed the first one.
Our Score: 4.5 out of 5