Repulze Review: Slick Looks, Simple Gameplay
If you’re like me, you were really impressed the first time you saw screenshots for Repulze, the gravity racer from developer Pixelbite. You might have even thought that the game looked like the old console racer WipeOut. And it does, though it certainly does not play like that game, or any other gravity racer out there.
Don’t go Repulze thinking it’s a competitive racing game. It’s not. There’s no multiplayer mode, nor even opponents in single-player mode. Instead, this game is a solo speed game that’s all about achievements. You must run the same track, over and over, trying to improve your speed each time, as well as trying to meet other objectives. Meeting objectives unlocks new tracks, while points ranks you up and eventually unlocks new vehicles, which you use to improve your performance on tracks and earn more badges.
Key to this system is the Polarity mechanic. As you race, you pass green and red glowing checkpoints on the track. Depending on the current polarity of your vehicle, you must either dodge or pass through these gates, earning you speed boosts that allow you to complete the game in better time. Hit the wrong polarity, and your car slows down. I really liked the Polarity mechanic here, as it added a dynamic element to each track. You can’t just drive; you must keep aware of Polarity and use it to your advantage, especially if you ever hope to earn the speed badge for each level.
I’m not holding the lack of competitive racing against Repulze. The game as it’s designed can be a whole lot of fun to play, at least in short bursts. Cars move fast, control fairly well, and offer up a real challenge. It’s a challenge that can get repetitive after awhile , though; there’s never anything new to do except chase the high speed record. Again. Even the few social/competitive elements of the game –Game Center integration, leaderboards — don’t do much to alleviate this.
Graphically, the game impresses. It’s a slick-looking racer with lots of neon lighting and some cool racer vehicle designs. They also make a good effort at giving each level its own look and character, which minimizes the way they can occasionally blend together in the mind. I just wish there were more cars on the road!
At the end of the day, I can see why this game was recently picked as an App of the Week selection by the App Store. It’s fast-paced, graphically impressive, and not too player-intensive. As a casual pocket racing game, it certainly delivers some fun. But I think that they missed a real opportunity here to make a WipeOut clone, one that everyone would be excited to play.
Our Score: 3.5 out of 5
Fatal error: Class 'ITunesAppStoreService_Exception' not found in /home/appsaga/public_html/wp-content/themes/conduit/ITunesAppStoreService1.php on line 95